Particle system

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Particle system

Post  Admin on Thu Nov 04, 2010 1:27 pm

Particles are pretty, to bad that my processor dosen't agree

View My Video

1) Sorry for the bad quality ( my computer sucks )
2) Sorry for the bad framerate ( my computer sucks )
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Re: Particle system

Post  eatcomics on Fri Nov 05, 2010 5:39 pm

looks awesome
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Re: Particle system

Post  Admin on Fri Nov 05, 2010 5:44 pm

eatcomics wrote:looks awesome

Indeed Smile

Much more optimized right now, its limited to 10000 ( due to it being a static array ) but anyone who need more than that is a idiot.
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Re: Particle system

Post  eatcomics on Fri Nov 05, 2010 5:45 pm

YOU'RE AN IDIOT! I mean... yeah right who needs more particles?... *eric changes the size of the array*
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Re: Particle system

Post  Admin on Fri Nov 05, 2010 5:49 pm

eatcomics wrote:YOU'RE AN IDIOT! I mean... yeah right who needs more particles?... *eric changes the size of the array*

Well say what you like, the is no way I'm using dynamic allocation for a particle system.

And seriously? 10000 particles arn't enugh?!?!?!?!?!?!?!!??!111111oneoneoneone
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Re: Particle system

Post  eatcomics on Sun Nov 07, 2010 12:16 pm

I want my particles to be "0V3R N13N TH0U54ND"... err... wait...
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Re: Particle system

Post  Admin on Sun Nov 07, 2010 2:14 pm

eatcomics wrote:I want my particles to be "0V3R N13N TH0U54ND"... err... wait...

Code:

Particles Particles[0V3R N13N TH0U54ND];

Strange...I seem to be getting a compile error O_o
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Re: Particle system

Post  WSPSNIPER on Sun Nov 07, 2010 5:41 pm

nice work man
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Re: Particle system

Post  Admin on Mon Nov 08, 2010 5:16 am

WSPSNIPER wrote: nice work man

Thanks man.

Been playing with the new build of the editor and its much nicer to use now Wink
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Re: Particle system

Post  WSPSNIPER on Mon Nov 08, 2010 7:25 am

Admin wrote:
WSPSNIPER wrote: nice work man

Thanks man.

Been playing with the new build of the editor and its much nicer to use now Wink

sweet! ... someday im going to come out with an even better one Very Happy
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Re: Particle system

Post  Admin on Mon Nov 08, 2010 10:31 am

WSPSNIPER wrote:
Admin wrote:
WSPSNIPER wrote: nice work man

Thanks man.

Been playing with the new build of the editor and its much nicer to use now Wink

sweet! ... someday im going to come out with an even better one Very Happy

Still a few things like items not appearing, warps and NPCs seem to be a empty shell so far but its defnitly further than the last build I was using Smile
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Re: Particle system

Post  WSPSNIPER on Mon Nov 08, 2010 7:35 pm

Admin wrote:
WSPSNIPER wrote:
Admin wrote:
WSPSNIPER wrote: nice work man

Thanks man.

Been playing with the new build of the editor and its much nicer to use now Wink

sweet! ... someday im going to come out with an even better one Very Happy

Still a few things like items not appearing, warps and NPCs seem to be a empty shell so far but its defnitly further than the last build I was using Smile

items not appearing?
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Re: Particle system

Post  Admin on Tue Nov 09, 2010 5:23 am

WSPSNIPER wrote:
Admin wrote:
WSPSNIPER wrote:
Admin wrote:
WSPSNIPER wrote: nice work man

Thanks man.

Been playing with the new build of the editor and its much nicer to use now Wink

sweet! ... someday im going to come out with an even better one Very Happy

Still a few things like items not appearing, warps and NPCs seem to be a empty shell so far but its defnitly further than the last build I was using Smile

items not appearing?

Nope, not at all :/

EDIT: Also I'm not sure how you switch layers?
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Re: Particle system

Post  WSPSNIPER on Tue Nov 09, 2010 5:42 am

Admin wrote:
WSPSNIPER wrote:
Admin wrote:
WSPSNIPER wrote:
Admin wrote:
WSPSNIPER wrote: nice work man

Thanks man.

Been playing with the new build of the editor and its much nicer to use now Wink

sweet! ... someday im going to come out with an even better one Very Happy

Still a few things like items not appearing, warps and NPCs seem to be a empty shell so far but its defnitly further than the last build I was using Smile

items not appearing?

Nope, not at all :/

EDIT: Also I'm not sure how you switch layers?

there should be 4 buttons, Layer 1, Layer 2, Layer 3, and Layer 4 you press the one you want to work on and it will be highlighted... the items are not rendering!!!!! fml
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Re: Particle system

Post  Admin on Tue Nov 09, 2010 8:46 am

WSPSNIPER wrote:
Admin wrote:
WSPSNIPER wrote:
Admin wrote:
WSPSNIPER wrote:
Admin wrote:
WSPSNIPER wrote: nice work man

Thanks man.

Been playing with the new build of the editor and its much nicer to use now Wink

sweet! ... someday im going to come out with an even better one Very Happy

Still a few things like items not appearing, warps and NPCs seem to be a empty shell so far but its defnitly further than the last build I was using Smile

items not appearing?

Nope, not at all :/

EDIT: Also I'm not sure how you switch layers?

there should be 4 buttons, Layer 1, Layer 2, Layer 3, and Layer 4 you press the one you want to work on and it will be highlighted... the items are not rendering!!!!! fml

Dude I'm starting to think I've got the wrong build....
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Re: Particle system

Post  WSPSNIPER on Tue Nov 09, 2010 8:14 pm

Admin wrote:

Dude I'm starting to think I've got the wrong build....

hmmmm well it is the right one on google code ( the top download ) well at least it is for me and everything is working
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Re: Particle system

Post  Admin on Fri Nov 12, 2010 4:05 am

WSPSNIPER wrote:
Admin wrote:

Dude I'm starting to think I've got the wrong build....

hmmmm well it is the right one on google code ( the top download ) well at least it is for me and everything is working

I'll download it again and see what happens Smile
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