New screenshot

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New screenshot

Post  Admin on Sun Oct 31, 2010 2:34 pm

Here is a newer screenshot of The Eternal Quest which is 100% original artwork, we have a lot more than this now but we don't want to show off too much right now as we want to get the first area of the game finished first



EDIT:

1) Mario is obviously not original

2) Sorry about the size its 800x600 and I didn't want it to lose any quality
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Re: New screenshot

Post  Admin on Sat Nov 20, 2010 7:10 am

My programming has officaly killed our beta tester!

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use of the editor

Post  acerookie on Tue Nov 23, 2010 9:04 am

its been 2 weeks since i worked on world art so im going to finish that up by the end of the week. im going to upload a rough draft of it on here too. can any one do a tut on the editor cus idk how to use it :/ after loading/applying my demension for the map it just stays at a grey screen.
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Re: New screenshot

Post  Admin on Tue Nov 23, 2010 9:55 am

acerookie wrote:its been 2 weeks since i worked on world art so im going to finish that up by the end of the week. im going to upload a rough draft of it on here too. can any one do a tut on the editor cus idk how to use it :/ after loading/applying my demension for the map it just stays at a grey screen.

The very latest build is fucked because luke didn't test it and currently can't rebuilt it ( QT IDE is playing up )

The older build however I think you'll find very very straight forward to use

File->New Map

MapName- ( optional )
TileSheet- ( The tilesheet you want to use for the map )

MapWidth and MapHeight are just the size of the map in tiles

I.E. 5x5 = 160 pixels X&Y

Also you probably know this but even luke made this mistake once, tilesets MUST be 2^

they can't be
24x128
126x126
255x244

They can be
128x128
256x256
512x512

If they arn't in 2^ then then tiles will be invisible or appear as a white square
You probably know this for the engine but QT uses OpenGL too
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