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FUCK QT!!!!!

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FUCK QT!!!!! Empty FUCK QT!!!!!

Post  WSPSNIPER Tue Oct 26, 2010 5:01 pm

OK I HAVE BEEN DEBUGGING FOR LIKE FUCKING 12+ hours, split up of course, BUT STILL NO TEXTURE WAS RENDERING SO I TRIED LOOKING AT EVERYTHING AND HAVING THE TEAM LOOK BUT IT WAS A FUCKING QT CALL updateGL(); THAT I MISSED!!!
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Post  epicasian Tue Oct 26, 2010 8:48 pm

That sounds something the I would do, too! xD

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Post  WSPSNIPER Tue Oct 26, 2010 9:47 pm

epicasian wrote:That sounds something the I would do, too! xD

lol, im actually not that mad.. at least i found the problem and its working now, i just love using this lol. i guess it made me feel better because i wasted several hours of my life because of a updateGL() call lol Very Happy
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Post  Admin Wed Oct 27, 2010 4:17 am

I guess this is the cons of using a higher level libary, your never quite sure of whats happening behind the scenes :*(

Code:

THE UN-OFFICAL QT REFERENCE!
--------------------------------

1) After loading a texture call updateGL();

2) Enable GL_TEXTURE_2D before performing a matrix transformation

--------------------------------

All the information you need is just above
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Post  WSPSNIPER Wed Oct 27, 2010 8:49 pm

Admin wrote: I guess this is the cons of using a higher level libary, your never quite sure of whats happening behind the scenes :*(

Code:

THE UN-OFFICAL QT REFERENCE!
--------------------------------

1) After loading a texture call updateGL();

2) Enable GL_TEXTURE_2D before performing a matrix transformation

--------------------------------

All the information you need is just above

lol... not to forget that if your program crashes you can just run it again and it will be fine sometimes... thats only for running it from the id lmao
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Post  Admin Thu Oct 28, 2010 5:56 am

WSPSNIPER wrote:
Admin wrote: I guess this is the cons of using a higher level libary, your never quite sure of whats happening behind the scenes :*(

Code:

THE UN-OFFICAL QT REFERENCE!
--------------------------------

1) After loading a texture call updateGL();

2) Enable GL_TEXTURE_2D before performing a matrix transformation

--------------------------------

All the information you need is just above

lol... not to forget that if your program crashes you can just run it again and it will be fine sometimes... thats only for running it from the id lmao

Maybe its looking for a file that dosen't exist? probably the case if like visual studio it outputs the executable to a seperate folder and keeping your content in the project directory
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Post  WSPSNIPER Thu Oct 28, 2010 6:23 am

Admin wrote:
WSPSNIPER wrote:
Admin wrote: I guess this is the cons of using a higher level libary, your never quite sure of whats happening behind the scenes :*(

Code:

THE UN-OFFICAL QT REFERENCE!
--------------------------------

1) After loading a texture call updateGL();

2) Enable GL_TEXTURE_2D before performing a matrix transformation

--------------------------------

All the information you need is just above

lol... not to forget that if your program crashes you can just run it again and it will be fine sometimes... thats only for running it from the id lmao

Maybe its looking for a file that dosen't exist? probably the case if like visual studio it outputs the executable to a seperate folder and keeping your content in the project directory

idk, you run it and it crashes so you click run again and its good... a few moths ago i took the crash seriously and looked for a long time trying to find it lol... it doesn't happen that often but occasionally it does
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Post  Admin Thu Oct 28, 2010 11:47 am

WSPSNIPER wrote:
Admin wrote:
WSPSNIPER wrote:
Admin wrote: I guess this is the cons of using a higher level libary, your never quite sure of whats happening behind the scenes :*(

Code:

THE UN-OFFICAL QT REFERENCE!
--------------------------------

1) After loading a texture call updateGL();

2) Enable GL_TEXTURE_2D before performing a matrix transformation

--------------------------------

All the information you need is just above

lol... not to forget that if your program crashes you can just run it again and it will be fine sometimes... thats only for running it from the id lmao

Maybe its looking for a file that dosen't exist? probably the case if like visual studio it outputs the executable to a seperate folder and keeping your content in the project directory

idk, you run it and it crashes so you click run again and its good... a few moths ago i took the crash seriously and looked for a long time trying to find it lol... it doesn't happen that often but occasionally it does

Qt is pretty fucked up then....
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